I played a lot of Doom when I was little, what can I say?
And that’s the end of that.
… I mean, that’s the end of the active game sprites we need for our playable mini-demo for next weekend. I have to make some UI assets and clean up some of the older sprites I made but outside of that we’re near our first major milestone for our game! I’m excited, if a little sore.
More zombs. This makes for one complete zomb to make 99 complete zombs in the demo. I need to make UI assets and add some hitstun and falldown cycles to Lizzie and then we basically have a complete playable super-basic demo! Yes.
Here’s some zombs I did for the demo we’re building. I wanted the zombie to be kinda floppy in its animations and I got the idea for the walk cycle when my leg got numb in the bathroom, that’s a little behind-the-scenes creativity for you.
Idle, Walk and Hitstun mockups.
Happy Friday! The Patreon journals have updated with new content: http://patreon.com/deadwinter. This week’s topics are an art tutorial post by me about drawing the human head in abstract or difficult perspectives and a game developer post by Jason about programming and managing sprite pools!
Thanks for your support!
Hi friends! It’s been a while but there’s a new page of the comic posted: http://deadwinter.cc/page/537 I want to try to update quicker but I am balancing the comic between two other jobs lately so things are a bit slow but it’s still moving forward. Thanks for sticking with me!
It’s Friday again which means we have more Patreon journals ready for you to read! http://patreon.com/deadwinter This week is extra-special! Not only do we have a how-to art journal breaking down the mechanics of drawing weight and mass in figures but we also have a very very rough, very early, very incomplete but still downloadable & playable build of our video game uploaded for Beta-level patrons to try for themselves! It’s sort of like a video of all the art we’ve been doing except you can poke around at it yourself and see just what it is we’re up to.
The journal entry backlog has grown steadily over the past few months and there are currently thirty-eight items to read, most of them being of considerable length. If you are a new patron you’ll have access to the full backlog of posts as well as immediate access to new future content. Sample posts are available at the bottom of the Creations tab for you to read and see if you’d like to read more. Current patrons, as always, can dive right in and read everything at their leisure.
Thanks for your support! The next comic is very close to actually being done, I triple-promise!
james-rye said: So how far are you with the comic page? I really don't wanna sound pushy (though I'm sure I do now...), but you said it would be done next week which was two weeks ago. Did something happened or are you just loaded with work and don't have much time to draw? Again, don't wanna pressure you, just want to hear when I can get my next fix of Lizzer and Monday.^^
You can see the progress if you are subscribed to the Patreon, heh heh
edit cuz I didn’t realize this wasn’t a mail thing: I took a week or so to work on the video game exclusively and I’ve been doing my Homestuck Job but it’s coming, slowly but surely.
This week’s Friday Patreon journals have updated and you can read them right here: http://www.patreon.com/deadwinter. This week’s game journal talks about visual design, aka the one element we really didn’t have to work on too much, and the art journal explores a part of comicmaking which is near and dear to my heart. I wonder if you can guess what it’s about…
There are currently 34 articles published across both journals. A dollar a month opens up the art journal and five a month adds the game developer’s log to your weekly access. All the articles are robust and informative, if you like to read about art or games there is plenty to be read!
Thanks for your support!