www.deadwinter.cc

archien asked: Hey. Jumping on the bandwagon stared by Seriously here to add in my own words. Your art is fantastic and I always love your facial expressions and the use of red on all of your pages! ^.^ I've been a long time fan and am very happy to have found your comic.

Thank you! I like to do subtler facial expressions so when I gotta do a real big one it pops in contrast. I learned that from one of the Scott McCloud books, that’s a McCloudian theory I got in my toolbox.

seeriously asked: okay the new page post just reminded me of this, but your art is FANTASTIC. it goes from adorable to dark and gritty in 6 seconds flat, and most of the time it's both! I dunno why I didn't before, but I wanted to thank you for making such a great comic. I found it last year and I've been hooked ever since.

Thanks!  It honestly does mean a lot to me to hear when people like what I do- sometimes my batteries get a little flat and those kind words charge me right back up and get me motivated all new again.  I’m glad you enjoy what I do, I love doing it so I’m happy someone is on the other end of the line!

There’s a new comic page you can read: http://deadwinter.cc/page/533 Between this page and the next, you could say I’m drawing from personal experience.
I wanted to get a page up sooner but I’ve been super-busy. Framework for the Dead Winter video game is clipping along nicely, it’s about time for me to animate some new sprites for Jason to work with- we’re near having collision boxes figured out. I’m gonna spend next week putting together a video for a Patreon campaign, so if you enjoy the comic you can support it directly and get either cool weekly art journals explaining my tricks, processes and intentions and/or an even cooler game dev journal where I chronicle all the little art bits and mechanical reasonings behind our video game!  I really want to get that up ASAP so that’s priority-alpha next week.  I’ve also got a couple irons in the fire at Paradox Space, so keep an eye out for that too.  Triple-also, I got my car working again so I can resume hauling parcels to the post office so after a while of being landlocked at home I can finally, finally resume that as well for any physical book preorders still to be received.
My apologies if things aren’t moving along as fast as we’d like, I’m hard at work doing everything I can to keep the gears turning!  That Patreon should be coming shortly, but if you haven’t taken a look yet and its in your interests you can check out the digital e-book volumes over at my Gumroad store: https://gumroad.com/rally It’s the retouched art from the print book, except at 300dpi!  So you can zoom in and see all the little details I hide everywhere that gets lost in the web-res scaledown.
Thanks for your patience and thanks for your support!

There’s a new comic page you can read: http://deadwinter.cc/page/533 Between this page and the next, you could say I’m drawing from personal experience.

I wanted to get a page up sooner but I’ve been super-busy. Framework for the Dead Winter video game is clipping along nicely, it’s about time for me to animate some new sprites for Jason to work with- we’re near having collision boxes figured out. I’m gonna spend next week putting together a video for a Patreon campaign, so if you enjoy the comic you can support it directly and get either cool weekly art journals explaining my tricks, processes and intentions and/or an even cooler game dev journal where I chronicle all the little art bits and mechanical reasonings behind our video game!  I really want to get that up ASAP so that’s priority-alpha next week.  I’ve also got a couple irons in the fire at Paradox Space, so keep an eye out for that too.  Triple-also, I got my car working again so I can resume hauling parcels to the post office so after a while of being landlocked at home I can finally, finally resume that as well for any physical book preorders still to be received.

My apologies if things aren’t moving along as fast as we’d like, I’m hard at work doing everything I can to keep the gears turning!  That Patreon should be coming shortly, but if you haven’t taken a look yet and its in your interests you can check out the digital e-book volumes over at my Gumroad store: https://gumroad.com/rally It’s the retouched art from the print book, except at 300dpi!  So you can zoom in and see all the little details I hide everywhere that gets lost in the web-res scaledown.

Thanks for your patience and thanks for your support!

pxscomics:

Welcome to Paradox Space! A website devoted to comics inspired by Andrew Hussie’s Homestuck!
The comics will hop all over the prodigious universe and canon storyline of Homestuck, featuring the characters, various hypotheticals, hilarious antics, doomed timeline scenarios — it’s wide open. The site updates every weekday!
The comics are created by an extensive cast of contributing artists and writers! The above image was created by Allison Shabet, creator of Dead Winter! Check back here for updates on new comics, and more!
Go read Paradox Space!

My friends at Whatpumpkin invited me to help out with a cool thing they’re doing. If it’s your bag of chips you should check it out!

pxscomics:

Welcome to Paradox Space! A website devoted to comics inspired by Andrew Hussie’s Homestuck!

The comics will hop all over the prodigious universe and canon storyline of Homestuck, featuring the characters, various hypotheticals, hilarious antics, doomed timeline scenarios — it’s wide open. The site updates every weekday!

The comics are created by an extensive cast of contributing artists and writers! The above image was created by Allison Shabet, creator of Dead Winter! Check back here for updates on new comics, and more!

Go read Paradox Space!

My friends at Whatpumpkin invited me to help out with a cool thing they’re doing. If it’s your bag of chips you should check it out!

corgcube:

Deadwinter game video, not much but it’s a start.  Next videos will have combat and much more refined gameplay.

This is from Jason, the programmer for our game.  He put together a video outlining the initial framework of our game, our goals and our very early start!  The foundation is starting to come together nice.

Hello! I thought I would post a note and mention that I'm at MoCCA this weekend- I don't have a table, I'm just around, but if anyone wants to say hi I check in pretty often at the round tables in the back right. I'll be drawing in my sketchbook- I've got my corgi art bag with me, so if you're around feel free to say hi!

diloolie asked: As we get closer to MoCCA, are you going to put up a post saying how we'd be able to say hi to you? Since you don't have a table and I'd love to say how much I love the comic in person. :D

I’ve done this before and it turns out just walking around at a con makes you -incredibly- hard to find, even when you’re someone like me. I have pretty distinct tattoos but I’ll probably be wearing a zip-up hoodie.  I’ll think of something, I can make Tumblr posts on my phone.

Keeping to the schedule, here is a new comic page for you to read this week: http://deadwinter.cc/page/532
I couldn’t work on a Patreon video this weekend so I’m rescheduling that for the future. I’ll be working on an extra special sudden job for some very cool friends and I’ll be looking to knock that out before Monday. After that I’ll be doing some engine work in my car so I can get it running and wheel it to the post office to mail out more book preorders, and then next weekend I’m gonna take a trip into NYC for MoCCA!  I don’t have a table this year, it’ll be a casual affair for me, I’ll just be walking around.  It’ll be my first big outing since my Big Announcement so I’m a mix of nervous and excited.  The week after that one I might need to work on some more videogame assets, depending on what Jason’s programming calls for- Monday is slated to mock up next.
Jason’s working on hammering out some last bits of C++ to get a very basic framework of the videogame up and running and I think we may or may not have videos to share, I can’t make it a promise if I’m not the programmer!  Also digital ebook versions of both printed volumes of Dead Winter are available on my Gumroad store: https://gumroad.com/rally Volume One has corrections for my name and a new author bio, and both have big giant 300dpi files so you can zoom in on all the lost little details or read it on retina screens or whatever! They’re two bucks each.
Thanks for reading!

Keeping to the schedule, here is a new comic page for you to read this week: http://deadwinter.cc/page/532

I couldn’t work on a Patreon video this weekend so I’m rescheduling that for the future. I’ll be working on an extra special sudden job for some very cool friends and I’ll be looking to knock that out before Monday. After that I’ll be doing some engine work in my car so I can get it running and wheel it to the post office to mail out more book preorders, and then next weekend I’m gonna take a trip into NYC for MoCCA!  I don’t have a table this year, it’ll be a casual affair for me, I’ll just be walking around.  It’ll be my first big outing since my Big Announcement so I’m a mix of nervous and excited.  The week after that one I might need to work on some more videogame assets, depending on what Jason’s programming calls for- Monday is slated to mock up next.

Jason’s working on hammering out some last bits of C++ to get a very basic framework of the videogame up and running and I think we may or may not have videos to share, I can’t make it a promise if I’m not the programmer!  Also digital ebook versions of both printed volumes of Dead Winter are available on my Gumroad store: https://gumroad.com/rally Volume One has corrections for my name and a new author bio, and both have big giant 300dpi files so you can zoom in on all the lost little details or read it on retina screens or whatever! They’re two bucks each.

Thanks for reading!

Anonymous asked: I never thought about this till now but, why is it called dead winter if none of it (thus far) takes place in winter?

Seven years ago when I was starting my comic I needed a name for the website which was going to be the name of the comic.  I figured at first that there weren’t m/any zombie webcomics so I’d hit that angle and a zombie thing has to have “dead” in the title- Day of the Dead, Dawn of the Dead, Dead Rising, Night of the so on and so forth- so “Dead” had to be in the title somewhere, but it also had to be a URL you could speak out loud and not have to clarify quirks in the spelling so you could say it and people would understand. I checked a bunch of URLs for cool-sounding names but most of them were taken (in an alternate reality I actually got www.deadpla.net). I like winter, it’s a thematically evocative season and “dead of winter” is a real term, and .cc was an available domain that looked cool, thus www.deadwinter.cc became mine.

As I wrote the comic I started to care less and less for the zombies and more and more about the collapse and reconstruction of human civilization and the various intersecting motivations of the characters caught up therein- it’s always been about the people but in retrospect I sort of regret the z-word element to it, since I feel like that dissuades people from giving the story a shot when they might like it otherwise! I’ve been sort of phasing out the “dead” part in the story’s slow crawl of progression but that’s the origin of the name. It was the coolest-sounding available URL in 2007.

edit: The story currently takes place in late Fall, some time in November. It’s only a matter of time before I get to draw snow everywhere and cute fuzzy coats on everyone.

mscat asked: how do you feel about "the walking dead" on amc?

I used to read the comics back when they were coming out (I swear I named my nurse Alice before I read those books) but I was turned off by them about midway through the prison/Governor arc and sorta gave up following it after the telephone thing. I don’t have cable TV so I don’t really keep up with the TV show, I imagine they’d have rewritten the parts from the books I didn’t care for for TV, but I’ve genuinely never seen the TV show and watched my roommate play half of the first game.