www.deadwinter.cc
It’s Friday again which means we have more Patreon journals ready for you to read!  http://patreon.com/deadwinter This week is extra-special!  Not only do we have a how-to art journal breaking down the mechanics of drawing weight and mass in figures but we also have a very very rough, very early, very incomplete but still downloadable & playable build of our video game uploaded for Beta-level patrons to try for themselves!  It’s sort of like a video of all the art we’ve been doing except you can poke around at it yourself and see just what it is we’re up to.
The journal entry backlog has grown steadily over the past few months and there are currently thirty-eight items to read, most of them being of considerable length.  If you are a new patron you’ll have access to the full backlog of posts as well as immediate access to new future content.  Sample posts are available at the bottom of the Creations tab for you to read and see if you’d like to read more.  Current patrons, as always, can dive right in and read everything at their leisure.
Thanks for your support!  The next comic is very close to actually being done, I triple-promise!

It’s Friday again which means we have more Patreon journals ready for you to read!  http://patreon.com/deadwinter This week is extra-special!  Not only do we have a how-to art journal breaking down the mechanics of drawing weight and mass in figures but we also have a very very rough, very early, very incomplete but still downloadable & playable build of our video game uploaded for Beta-level patrons to try for themselves!  It’s sort of like a video of all the art we’ve been doing except you can poke around at it yourself and see just what it is we’re up to.

The journal entry backlog has grown steadily over the past few months and there are currently thirty-eight items to read, most of them being of considerable length.  If you are a new patron you’ll have access to the full backlog of posts as well as immediate access to new future content.  Sample posts are available at the bottom of the Creations tab for you to read and see if you’d like to read more.  Current patrons, as always, can dive right in and read everything at their leisure.

Thanks for your support!  The next comic is very close to actually being done, I triple-promise!

james-rye said: So how far are you with the comic page? I really don't wanna sound pushy (though I'm sure I do now...), but you said it would be done next week which was two weeks ago. Did something happened or are you just loaded with work and don't have much time to draw? Again, don't wanna pressure you, just want to hear when I can get my next fix of Lizzer and Monday.^^

You can see the progress if you are subscribed to the Patreon, heh heh

edit cuz I didn’t realize this wasn’t a mail thing:  I took a week or so to work on the video game exclusively and I’ve been doing my Homestuck Job but it’s coming, slowly but surely.

This week’s Friday Patreon journals have updated and you can read them right here: http://www.patreon.com/deadwinter. This week’s game journal talks about visual design, aka the one element we really didn’t have to work on too much, and the art journal explores a part of comicmaking which is near and dear to my heart. I wonder if you can guess what it’s about…
There are currently 34 articles published across both journals.  A dollar a month opens up the art journal and five a month adds the game developer’s log to your weekly access.  All the articles are robust and informative, if you like to read about art or games there is plenty to be read!
Thanks for your support!

This week’s Friday Patreon journals have updated and you can read them right here: http://www.patreon.com/deadwinter. This week’s game journal talks about visual design, aka the one element we really didn’t have to work on too much, and the art journal explores a part of comicmaking which is near and dear to my heart. I wonder if you can guess what it’s about…

There are currently 34 articles published across both journals.  A dollar a month opens up the art journal and five a month adds the game developer’s log to your weekly access.  All the articles are robust and informative, if you like to read about art or games there is plenty to be read!

Thanks for your support!

countershotpress:

GUEST TUESDAY: Dead Winter
Good morning, friend!

Rise and shine, it’s time for work!  It’s time to haul your ass out of bed cuz you’re covering the morning shift today. You’ve been a loyal worker but you really feel like you need to take a personal day, so you pick up the phone and try to fake a cold- you’ve earned the good will to pull it off, right?

No one picked up.  Hmm.  Well, you can’t risk being a no-show so you throw your work shirt on, run some cold water through your hair and rub the sleep out of your eyes- you guess you’re gonna have to go into work anyways.  You rattle your keys out of your jacket pocket and brave the crisp bite of an autumn morning to climb into your car and jumping junebugs the world’s turned upside-down!

In an instant everything you thought you knew is gone!  There’s no emergency services, no rule of law, no neighbors or— well, okay, the neighbors are still here, but they don’t look very helpful.  The rules of the game have changed and you’re not even sure you have the right pieces on the board.  Where is everyone?  Where do you go? What do you do? The shock is paralyzing, your brain scrambling for an answer, reaching for something familiar to grab onto. How can you possibly survive like this?!

Your job!  You were just on your way to your job- kept out of necessity, your every minute on the clock a tedious grind and an emotional drain.  You’ve been at this job for years, never fully able to escape it and pursue your dream career.  It’s tested your endurance and made you quick on your feet. You learned to handle heavy, dangerous objects and how the gears behind your industry tick.  Your workshirt sticks to your back, thick with the sweat of long nights and double-shifts.  You snap your keys with a toss and swipe of your palm. You’ve weathered worse than this…

You’ll be just fine.
——
Dead Winter is an occasionally-animated adventure comic set between the fall of one civilization and the patchwork construction of the next.  It focuses on a band of self-sufficient but inter-dependent men and women whose old jobs give them the skills they need to survive in the shadow of the old world.  It’s also being developed for release as a four-player arcade game.  Art process breakdowns and game development journals post weekly on our Patreon page, with plenty of behind-the-scenes information to read!
 Tumblr | Comic | Patreon


The friends at Countershot Press invited me to do a little write-up for them, which was very kind of them to do!  If you haven’t yet you should take a look at their syndicate comics: countershotpress.tumblr.com They’re worth checking out, one and all!

countershotpress:

GUEST TUESDAY: Dead Winter

Good morning, friend!

Rise and shine, it’s time for work!  It’s time to haul your ass out of bed cuz you’re covering the morning shift today. You’ve been a loyal worker but you really feel like you need to take a personal day, so you pick up the phone and try to fake a cold- you’ve earned the good will to pull it off, right?

No one picked up.  Hmm.  Well, you can’t risk being a no-show so you throw your work shirt on, run some cold water through your hair and rub the sleep out of your eyes- you guess you’re gonna have to go into work anyways.  You rattle your keys out of your jacket pocket and brave the crisp bite of an autumn morning to climb into your car and jumping junebugs the world’s turned upside-down!

In an instant everything you thought you knew is gone!  There’s no emergency services, no rule of law, no neighbors or— well, okay, the neighbors are still here, but they don’t look very helpful.  The rules of the game have changed and you’re not even sure you have the right pieces on the board.  Where is everyone?  Where do you go? What do you do? The shock is paralyzing, your brain scrambling for an answer, reaching for something familiar to grab onto. How can you possibly survive like this?!

Your job!  You were just on your way to your job- kept out of necessity, your every minute on the clock a tedious grind and an emotional drain.  You’ve been at this job for years, never fully able to escape it and pursue your dream career.  It’s tested your endurance and made you quick on your feet. You learned to handle heavy, dangerous objects and how the gears behind your industry tick.  Your workshirt sticks to your back, thick with the sweat of long nights and double-shifts.  You snap your keys with a toss and swipe of your palm. You’ve weathered worse than this…

You’ll be just fine.

——

Dead Winter is an occasionally-animated adventure comic set between the fall of one civilization and the patchwork construction of the next.  It focuses on a band of self-sufficient but inter-dependent men and women whose old jobs give them the skills they need to survive in the shadow of the old world.  It’s also being developed for release as a four-player arcade game.  Art process breakdowns and game development journals post weekly on our Patreon page, with plenty of behind-the-scenes information to read!

 Tumblr | Comic | Patreon

The friends at Countershot Press invited me to do a little write-up for them, which was very kind of them to do!  If you haven’t yet you should take a look at their syndicate comics: countershotpress.tumblr.com They’re worth checking out, one and all!

Support Allison Shabet creating Video Games and Comics

Hello again!  It’s Friday which means the new Patreon journals are up.  This week’s Art Journal talks about the condition commonly known as Writer’s Block and our Developer’s Log explores the inclusion of player reward incentives within a replayable video game!

2 weeks ago - 16

Hey just a heads up: I’m starting a new comic page today so within the next week I should have a new page of the comic up for you.  It’s been a while but I’ve been very busy with other work all July.  It’s on its way though, thank you for sticking with me!

Support Allison Shabet creating Video Games and Comics

The Friday Patreon journals are up!   This week we talk about blocking in artwork in a comic panel and how to implement and control challenge in a gaming experience!

I’ll be in Rhode Island this weekend for RIPExpo so if you’re in the airea come say hello to me! 

3 weeks ago - 2
midnitesurprise:

"Sometimes I remember it one way, sometimes another…"
A reminder of good things: I have a patreon that is goin strong and appreciate any support for it. And I just released a new comic book collecting the LAIDAD comics. You can pick it up for 5 bucks.
Also, this weekend I will be RIPExpo with books, buttons, and do-dads. This Saturday and Sunday in Providence, RI. Come on by!

I’ve done a cool thing for KC being previewed on his Patreon, if you happen to be a patron you should check it out.  I’m also gonna be at RIPExpo this weekend  If you’re in the area come say hi!

midnitesurprise:

"Sometimes I remember it one way, sometimes another…"

A reminder of good things: I have a patreon that is goin strong and appreciate any support for it. And I just released a new comic book collecting the LAIDAD comics. You can pick it up for 5 bucks.

Also, this weekend I will be RIPExpo with books, buttons, and do-dads. This Saturday and Sunday in Providence, RI. Come on by!

I’ve done a cool thing for KC being previewed on his Patreon, if you happen to be a patron you should check it out.  I’m also gonna be at RIPExpo this weekend  If you’re in the area come say hi!

I’ve honestly never animated someone jumping in the air before so I had to think a little bit about how I want to approach the sprites in a way that was efficient and wouldn’t cost me hours of unnecessary work but I came up with something and I think it works.
The way Jason has it coded is there’s an ascent cycle, a peak cycle and a descent cycle.  My initial instinct was to draw the springing body effect coming off the ground for the ascent, a tuck-and-turn at the peak and a stretch for the descent, with a pre-jump crouch and an impact crouch at either end.  That’s A Lot Of Work!  So what I came up with instead was I picked out poses that illustrate the concepts of up, peak and down and tried to make them naturally flow into one another- namely in the way Lizzie’s mop rises relative to her center of mass and her right foot trailing on the ascent but her left foot leading on the descent, like the kinetic energy was transferring across her body.  I made the pose a one-handed mop grab because I thought it would be cumbersome to try and block out jumping while holding a two-handed weapon for developmental purposes but also keeping the right hand free on the melee-mode jump meant I could just copy my work, draw the pistol in on the ranged-mode jumps and save myself a boatload of time to spend on something else (namely, hitstun frames).  Also, instead of drawing compression animation frames I just decided to draw one frame each and “boil” it to create a cheap illusion of movement.  It always helps to have a plan.
Anyways, I thought I would share this with you.

I’ve honestly never animated someone jumping in the air before so I had to think a little bit about how I want to approach the sprites in a way that was efficient and wouldn’t cost me hours of unnecessary work but I came up with something and I think it works.

The way Jason has it coded is there’s an ascent cycle, a peak cycle and a descent cycle.  My initial instinct was to draw the springing body effect coming off the ground for the ascent, a tuck-and-turn at the peak and a stretch for the descent, with a pre-jump crouch and an impact crouch at either end.  That’s A Lot Of Work!  So what I came up with instead was I picked out poses that illustrate the concepts of up, peak and down and tried to make them naturally flow into one another- namely in the way Lizzie’s mop rises relative to her center of mass and her right foot trailing on the ascent but her left foot leading on the descent, like the kinetic energy was transferring across her body.  I made the pose a one-handed mop grab because I thought it would be cumbersome to try and block out jumping while holding a two-handed weapon for developmental purposes but also keeping the right hand free on the melee-mode jump meant I could just copy my work, draw the pistol in on the ranged-mode jumps and save myself a boatload of time to spend on something else (namely, hitstun frames).  Also, instead of drawing compression animation frames I just decided to draw one frame each and “boil” it to create a cheap illusion of movement.  It always helps to have a plan.

Anyways, I thought I would share this with you.

Happy Friday!  It’s Patreon Journal update time!  http://www.patreon.com/deadwinter This week’s Art Journal concludes a three-week series on my writing process and the Developer’s Log chronicles the evolution of our game sprite creation process!
There are currently 27 articles written across both journals.  New patrons will have access to loads of design notes and production process breakdowns!  Current patrons, as always, are lovely saintly people who can read the new posts whenever they’d like.
Thanks for your support!

Happy Friday!  It’s Patreon Journal update time!  http://www.patreon.com/deadwinter This week’s Art Journal concludes a three-week series on my writing process and the Developer’s Log chronicles the evolution of our game sprite creation process!

There are currently 27 articles written across both journals.  New patrons will have access to loads of design notes and production process breakdowns!  Current patrons, as always, are lovely saintly people who can read the new posts whenever they’d like.

Thanks for your support!